“Bound transports you into a beautiful, fantastical world that exists in the mind of a woman revisiting the memories of her childhood. You’ll use dance moves to traverse vast environments filled with platforming challenges. As the game progresses, the introspective story unfolds through powerful metaphor and imagery, adding emotional depth to the protagonist’s journey.”
I guess that means this is “interpretive dance”. It’s hard not to be instantly captivated by the visual impact of Bound, both complicated and minimalistic with its burning colors, elegant mo-cap and low poly mesh.
Bound is in the capable hands of Santa Monica Studios, the people responsible for Everybody’s Gone to the Rapture, War of the Monsters, God of War, Fat Princess, and some of the highest rated games on this blog developed in collaboration with thatgamecompany: Flower, flOw and of course Journey. Comparisons are already being made with that last one.
Beyond the descriptive quote above lifted from the SMS website and a few cryptic but stylish trailers, there isn’t much else to know about Bound. It was certainly one of the newer trailers that caught my eye, and I’m looking forward to learning more about it. As ever, I’ll be adding new trailers to this post as I come across them.
Bound’s surreal, visionary dreamscape makes this the kind of game I expect to see even when I close my eyes. Video Games will stand the test of time like art if that’s what they choose to become. The question is: Is this the kind of game people want?
-The Well-Red Mage