Day Four, ladies and gents, and we’re onto another question that has simply too many possible answers. Sometimes video games can be more frustrating than fun, so…
“What is the Most Frustrating Thing in a Video Game?“
The Timely Mage
Missable items? Game breaking glitches? Long load times? Multiplayer trophies? Save point marathons? While all of these are the bane of my existence, I think one that is perhaps more unique to me is character creation, or more specifically one that has no good options. Not only are you cursed with having to stare at defective mannequin for the entire game but they force you to create it. I typically spend at least 10 hours staring at the poor monstrosity, adjusting sliders and swapping plastic toupees in a futile effort to try to make something that resembles a human being.
The Black Humor Mage
Grinding us perhaps the most frustrating thing in a video game. You’re not proceeding with the storyline, and you’re not encountering new enemies. You’re stuck. You’re stuck watching the same battle animations and the same wimpy enemies over and over again until you can get back to the actual game. It’s not a game anymore at this point. It’s a chore.
The Rage Mage
RAAAWR! Too many to choose from! Save data corrupted! System crashes! Download times that are too long! Loading times are too long! Ugly graphics in an otherwise good game! Terrible gameplay in an otherwise stunning game! Any Game Over screen in any game ever made! Running out of quarters at the arcade! Lazy translations! Delayed games! Cancelled games! Games that definitely should’ve been delayed or cancelled! Button mashing your way through a torture scene! Tripping over the controller cord and tearing the console out of the entertainment system! Having to watch somebody play a game when they have no idea what they’re doing! Fetch quests! Spilling food on your naked lap and having to pick the pieces up with your tongue because pause is disabled! Deadbeat “friends” dropping by and wanting to talk while I’m on the last boss! Marketing images of families pretending to have fun playing video games together! Shaq Fu! Stupid bloggers who write about games they’ve never played! Falling madly in love with a chick in an RPG only to discover that she can’t reciprocate affection! Being pandered to by anime tropes! Being patronized and condescended to by too many tutorials! Hearing Navi say “Hey, listen”! Hearing that wretched dog laugh when you miss a duck! Hearing someone say “It’s on like Donkey Kong”! The red ring of death! Having my account deleted for, quote, “violating our respect of individuals policy”! MMO’s! Nikki Minaj whining on Just Dance! Hearing the synapses misfiring in some idiot’s brain when they say of anything pixelated, “Hey, izzat frum Minescraft?” Spikes, you’re dead! AND waiting an eternity for a line piece, then ruining it!
The Green Screen Mage
Turn based and level up fighting. I’m so bad at it and I have no patience to save my life. If a game takes a long time to level up in order to get through the next part, nine times out of ten I’m going to stop playing. The exception is Pokemon, and even some of those I have put down. I just don’t have that kind of attention span.
The White Out Mage
When you can clearly envision what needs to be done but the movements have to be so precise that it makes you fail a million times and you have to repeat the process again and again to get to the next stage/level/what-have-you. It’s like your brain knows what has to happen, but the hand-eye coordination isn’t there. They make it so frustrating where it’s one mistake and you’re dead and you have to start over again. I hate things that make you repeat processes. I just like to play a game that’s doable and enjoy it.
The Well-Red Mage
First off, I am
sarcastically appalled at the answers of some of the other Mages! Turn based level-grinding puts hair on your chest!
Anyhow, anyone who knows me knows that while I love video games I also have a long list of gripes about them, particularly in terms of modern gaming. Too much tutorializing and “hold my hand” levels. Pandering, cardboard cut-out, cliché characters. Endless microtransactions or too much DLC and not enough of the actual game that I already paid for. Too much reliance on connectivity. Having to download 80% of my game after I bring it home. My wireless cutting out and ruining my MMO experience. The lack of local multiplayer. Really, really oversensitive controllers aimed almost exclusively at FPS-junkies (which I am not). Trophies that demand an extra 100 hours of gameplay to grind out. Heck, I’ve written extensively on the matter in an entire series of indictments against modern gaming in contrast with the timeless classics of the golden age.
But at the risk of channeling my colleague, the Rage Mage, I’ve decided to mark a frustration that plagued even the timeless classics. Most notably RPGs. There’s nothing worse than a save point that is simply too far away from a very difficult boss. Some really old games (think the original Final Fantasy) didn’t even have convenient save points in dungeons. And there’s nothing like finding out that you’re woefully unprepared and unequipped to face a highly difficult and tactically complex boss fight only to die horribly and have to load your previous save… back at the top of the dungeon… or before 20 minutes of cutscene conversation with said boss. Now you’ve got to either grind your way back down to the bad guy (most likely through random battles) or endure the same scripted cinematic all over again. Oh and don’t try to get up to use the restroom. There’s no way you can pee fast enough before the cutscene ends and then the boss’ll just tear you a new game over. God forbid you have to fight another boss right after the first, or the boss has a second or third form. Because then, if you die, you’ve got a dungeon, a cinematic, and multiple boss fights to play through all over if you perish. Inconveniently placed save points, my friends. They may not be a trend of the future, what with the auto-saving feature of almost every game out there today (you can thank the original The Legend of Zelda for auto-saves, among other early titles), but it sure deflated all the fun out of my fun-balloon back in the hey-day of RPGing.
My word, what a long-winded response.